Lesson plan / PRODUCT DESIGN ON COMPUTER-II

Lesson Information

Course Credit 2.0
Course ECTS Credit 4.0
Teaching Language of Instruction Türkçe
Level of Course Associate's Degree, TYYÇ: Level 5, EQF-LLL: Level 5, QF-EHEA: Short Cycle
Type of Course Compulsory
Mode of Delivery Face-to-face
Does the course require compulsory or optional work experience? Z
Course Coordinator
Instructor (s) Assist. Prof. Dr. CENGİZ KASTAN
Course Assistant

Purpose and Content

The aim of the course Shoe designs in the computer (3-dimensional computer programs) can do to make students bring the knowledge and skills.
Course Content The necessary knowledge and skills for Shoemaster programme's Creative module; drawing upper, coloring upper, giving thickness, seams, punches, drawing sole and heel, modification sole and heel, moving model and dressing the picture on the last.

Weekly Course Subjects

1Measuring on the last. Showing marked reference poiints on the last. Describing new reference points. Building points.
2Lines menu. Drawing upper.
3Creation new piece. Coloration, texture. Making thickness pieces. To shape the edges.
4Drawing and modification seams. Drawing zip.
5Adding accessories. Drawing holes. Creation punches.
6Practices of upper creation.
7Practices of upper creation.
8Drawing sole, heel and sock. Modifications sole and heel.
9Modifications sole and heel.
10Applications shoe design.
11Applications shoe design.
12Applications shoe design.
13Moving model and dressing it on the last.
14Lighting and rander.

Resources

1-Cengiz Kastan, Shoemaster Creative 11.0 Lecture Notes, Istanbul, 2011.